
in locations that are self-contained, but still accessible from Morrowind. The two expansion packs really are expansions of the original game, providing new and different quests, characters, enemies, items, etc. Of course, there’s another prophecy you’re bound to get mixed up in somehow, too, but it’s mostly an excuse to kill stuff dead. There you’ll search for a crashed airship, break into an imposing ice fortress, and help build (or sabotage, you jerk) a mining colony. Tribunal is visually impressive but frequently unphotogenic-lots of big, open spaces that are neat to explore, but difficult to capture-so the fact that most of the images in this review are from Morrowind or Bloodmoon is only slightly playing favorites.īloodmoon invites you to a large, snowy island (Solstheim) that’s rife with werewolves, tree spirits, and tusky little sea mammals called horkers. There are sidequests aplenty, though there’s a bar in need of a bouncer, a museum collecting famous artifacts from around the world, and an opportunity to play (horrible, horrible) matchmaker with the locals, to name a few. The city is gripped by political and religious turmoil, with a host of dark and sinister things being…uh…dark and sinister things, down in the sewers and caverns. Tribunal primarily takes place within (and below, and then nowhere remotely close to) the walls of a city (Mournhold) that’s not even on your world map. You’ll traverse swamps, grasslands, and mountains you’ll fight powerful spellcasters, plague-ridden beasts, and legions of undead you’ll fetch valuable artifacts from ancient ruins, solve a murder mystery, and swear an oath to the god Zenithar that’s you’ll deliver these five shirts to a town, but then completely forget about the entire quest and the oath you swore, sell the shirts, and wonder for two months why nobody in town will do business with you until you’ve fulfilled whatever oath they keep talking about. Morrowind casts you as some fresh-off-the-boat, no-name adventurer poised to unravel a mystical prophecy and save the land (Vvardenfell) from the terrible ash storms and great evil emanating from the center of the continent. See? See? Doesn’t it look like asparagus? The long version involves blatant human rights violations in the name of an escort quest, saving the world while intoxicated, excessive vigilante justice, and a helmet made of asparagus.
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With an impressive amount of character customizability, an overwhelming variety of memorable quests and creatures, an astounding degree of freedom to do as you please, an intricate plot, dated graphics kept fresh by gorgeous landscapes and creative architecture, tremendous attention to detail in virtually every aspect of the game, and a soundtrack so good you’ll barely notice the repetition of the same 20 tunes, The Elder Scrolls III is an incredible and wholly immersive gaming experience that comes recommended to absolutely anyone who no longer cares about the outside world-no previous experience with The Elder Scrolls series necessary. Yes, I have a triple doctorate in escorting bozos like this one to their destination. To give you a sense of this game’s scope, it took me an estimated 200 hours spread across an entire year to beat the three main quests-in roughly that same amount of time, I could have played through Final Fantasy I, II, III, IV, V, VI, VII, and VIII, or earned three PhDs.Īnd I only saw about half of what the game has to offer. Packaged together in the Game of the Year Edition, these three games comprise one continuous world that isn’t so much an RPG as it is a sandbox with a final boss or three. While the rest of the world was two iterations ahead of me playing The Elder Scrolls V: Skyrim, I was off stealing pillows, sowing the seeds of political discord, and poking bears in The Elder Scrolls III: Morrowind and its two expansions, Tribunal and Bloodmoon. Similar Games: The Elder Scrolls series, Neverwinter Nights, Mega Man Legends (really-trust me).
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The Elder Scrolls III: Morrowind – Game of the Year Edition (PC) So, what are you doing for the next ten months? Contributed by Nathaniel Hoover on February 4th, 2013 in Categories Reviews With content involving Tags Bethesda Softworks, books, character customization, crime, dated graphics, deep storylines, eating, escort quests, expansion packs, fantasy, fast travel, Final Fantasy, freedom, Game of the Year, gorgeous graphics, jumping, level editors, long games, magic, mods, monsters, Nathaniel Hoover, open world games, PC games, pillows, RPGs, screenshots, The Elder Scrolls, The Elder Scrolls III, The Elder Scrolls III: Bloodmoon, The Elder Scrolls III: Morrowind, The Elder Scrolls III: Morrowind - Game of the Year Edition, The Elder Scrolls III: Tribunal, Zenithar
